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Published papers available for download on ResearchGate
https://www.researchgate.net/profile/Gray-Hodgkinson


Unexpected realities of animation VR (2021)
Confia 2021 Proceedings ISBN: 978-989-54939-6-8 pp.362-372 https://confia.ipca.pt/

Employing game design and VR to explore anxiety in the face of the Covid-19 pandemic.
(2021) Ed-Media + Innovate 2021. 
Proceedings ISBN: 978-989-54939-6-8 pp.362-372 https://confia.ipca.pt/

Maximising Creativity and Art with Game Engine Technology (2020)
Ed-Media+Innovate 2020. LearnTech Library  https://www.learntechlib.org/p/217390/

Please Pay Attention – Narrative Strategies in VR animation (2019)
Shakespeare FuturEd Conference. Sydney, Australia, 1-2 March 2019

Symbolism and the Unreality of Animation. (2020) Confia 2020. 
Proceedings (pp.138-146): https://confia.ipca.pt/

Cut, Don't Cut - Moving the viewer through a story in animated VR. (2019) Confia 2019. 
Viana do Castelo, Portugal https://confia.ipca.pt/files/confia_2019_proceedings.pdf

Animating with a game engine - A very digital sense of place. (2019)
Society of Animation Studies Conference 2019.

Story telling in animated VR – guiding the user through a multi-scene narrative. 
(2019) Busan International Film Festival: Symposium: The Fourth Industrial Revolution
and Evolution of Cinema. Busan, South Korea. 5 Oct 2018

Animation in VR: A whole new story (2019). Animation and Philosophy,
Stuttgart International Festival of Animated Film (ITFS) and FMX 2018.

Lights, Virtual camera, Action! (2017) TechArt: Journal of Imaging Arts and Science.
www.thetechart.org. Vol. 4 No. 4 Nov 2017

The research poster and how it consolidates and communicates key concepts of a research inquiry
McAuley, M. Hodgkinson, G.  (2017) Design Principles and Practices:
An International Journal—Annual Review 11 (1): 1-14. doi:10.18848/1833-1874/CGP/v11i01/1-14.

Lock up your stories – here comes Virtual Reality (2016)
Asia Animation Forum 2016. Bucheon, South Korea (Invited)

Virtual Reality will Break Your Narrative (2016)
Society of Animation Studies Conference 2016, Singapore.

Taking Animation Project Learning into the Virtual Environment (2015)
Siggraph Asia 2015 Kobe Japan. ACM Digital Library. http://dl.acm.org/citation.cfm?id=2818506

A New Medium for Animation – Stereo Virtual Reality (2015)
Asia Animation Forum 2015. Bucheon, South Korea (Invited)

Bro’ town – an animated representation of New Zealand indigenous and Pasifika cultures.
Society of Animation Studies Conference 2015. Canterbury, U.K. (2015)

Displaced – a Symbolic Narrative (2015)
PopCAANZ 2015, Massey University, NZ.

Teaching Design Thinking. Ed-Media. (2013) Proceedings of World Conference on Educational Multimedia,
Hypermedia and Telecommunications 2013. Chesapeake, VA: AACE. http://www.editlib.org/pv/112161

Using Animation, Symbolism and Discovery to Convey a Global Social Issue. 
Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications (2013)
Chesapeake, VA: AACE. http://www.editlib.org/pv/112162 (2013)

Story-building techniques for animation using the power of symbolism and semiotics to
increase narrative depth and meaning. Society of Animation Studies Conference 2012, Melbourne.

The seduction of realism. (2009) Siggraph-Asia. In ACM Transactions on Graphics Vol. 28 (pp. 1-4).
Association for Computing Machinery.

Hodgkinson, G. F. (2009). Dolphins and the Haka: Animation in New Zealand.
MX/09: 14th International Conference on Animation Effects, Games and Digital Media. Stuttgart, Germany.

Hodgkinson, G. F. (2008). Why do new interfaces scare me? Exploring affective design principles
in user interface design. Ed-Media 2008. Proceedings of World Conference on Educational Multimedia,
Hypermedia and Telecommunications 2008 (pp. 682-684). Chesapeake, VA: AACE.

Driving test success: producing instructional 3D animation aimed at passing a driving test. (2008)
Ed-Media 2008. Proceedings of World Conference on Educational Multimedia, Hypermedia and
Telecommunications 2008 (pp. 682-684). Chesapeake, VA: AACE.

Creating quality - How do we develop excellence in our students? (Keynote). In ACM SIGGRAPH Taipei:
Special Interest Group on Computer Graphics Conference. National Taiwan University of Arts, Taipei, Taiwan.

3D Interface inspired by constructivist art principles. Ed-Media 2005
Ed-Media conference proceedings. Montreal. (2005)

Artist or Artisan: Preparing students for a career in the computer animation industry ...
a New Zealand experience. (2005). Invited speaker at the Tainan Art Animation Conference. Tainan National
University of the Arts, Tainan, Taiwan. Conference Proceedings (pp. 18-19).
​Tainan National University of the Arts Library.

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